

While there are a handful of levels where you'll do something a little different, like drive (which I'll come back to), the bulk of the game simply involves moving in whatever direction you're supposed to go in, holding down the shoot button and dodging incoming fire. The biggest is that the game is simply boring. Yeah,+it's+pretty+much+less+than+meets+the+eye. By my math, if we assume the sample is playing three times per second, you'll hear the same sound about 2,700 times in a row before you finish the first level. While each Transformer's gun sounds different, there's only one sample per weapon, so as soon as you begin firing, you hear the same sample played a few times per second for a good fifteen minutes straight. And that's one of the first pieces of low-budget proof. For pretty much the entire game, you'll be controlling it this way because you have no reason to stop shooting. In this case, you use the L and R buttons to turn. If you're not firing, the left analog stick gives you free movement of your Transformer, though while shooting it'll move you up and down and strafe you left and right. The game is essentially a top-down shooter where you work linearly through a level while killing everything in your way. It's also one of the worst games on the system. It is boring, frustrating, poorly designed and fairly buggy. However, the PSP game easily takes the cake as the worst of the bunch, far and away.

The PS3/360/PC version was only passable (though the online is fun), while the Wii/PS2 version was pretty bad. I've been reviewing various versions of Transformers: Revenge of the Fallen for the past week.
